动画专业培养方案
Educational Program of Animation
专业编号(Major Code):130310
学制Years of Study:四年(Four years)
一、培养目标
I. Educational Objectives
本专业培养适应文化创意产业和服务区域经济发展需要,具备良好人文素质、动画创作基础知识及创作基本技能,具有开拓视野、社会责任感、创新精神,专业基础实、综合素质高、实践能力强,能在影视与动画制作团体、动画应用机构、动画传播企事业单位从事动画策划、创作、推广、制作的应用型创新人才。
In order to meet the needs of Cultural & Creative Industry and regional economic development, this major is aimed to equip students with humanities, basic knowledge and skills of animation creation, broad vision, sense of social responsibility, innovative spirit, solid professional knowledge, good comprehensive quality and practical ability.
Graduates are applied innovative talents who can take charge of animation creation, production planning, promotion and application in film & animation production groups, animation applications groups, animation enterprises and institutions
二、毕业要求
II. Programm Outcomes
在规定修业年限内,完成本科专业各门课程的学习任务,达到培养方案规定的各项要求,成绩合格,毕业论文(设计)通过答辩,毕业创作通过学院答辩委员会评定合格方可取得本科毕业资格。
1、专业知识:理解动画、漫画设计领域相关的人文、艺术、技术背景知识,掌握动画专业的基本理论、核心知识,以及在动画、漫画等领域内开展艺术创作所需的相关知识;
2、问题分析:能够应用动画、漫画设计领域相关的基本原理进行设计、表达,并通过文献研究分析设计项目中的相关问题,以获得有效结果;
3、设计开发:能够设计针对动画、漫画等项目问题的解决方案,设计满足相应需求的文化、技术开发方案,并能够在设计环节中体现创新意识,考虑社会、文化、法律等因素;
4、研究:掌握动画相关领域的基本创作及研究方法,能够在科学与艺术交叉领域开展创新性的工作,能独立或合作完成作品创作、项目策划、市场运营中的至少一个环节,具备行业对从业人员所需求的实践工作能力;具备一定的外语应用、资料检索与分析、专业写作等方面的能力;
5、使用工具:能够针对动画、漫画设计项目中所需的现代技术手段,掌握与选择恰当的动画、漫画领域创作和制作相关的艺术手段、技术工具和资源等;
6、行业理解:能够基于行业背景知识进行合理分析,评价项目实践和问题解决方案对社会、法律以及文化的影响,并理解应承担的责任;
7、职业规范:具有良好的法制意识、道德修养、人文素养、艺术修养和社会责任感,能够在专业项目实践中理解并遵守职业道德和规范,履行责任;
8、个人和团队:具备一定的组织管理、团队合作能力,能够在多学科背景下的团队中承担成员、负责人的角色;
9、沟通:能够就动画、漫画等设计项目与项目组成员及业界同行进行有效沟通和交流,包括撰写设计文稿、陈述发言、清晰表达;具备一定的国际视野,能够在跨文化背景下进行沟通和交流;
10、项目管理:了解动画、漫画等项目的管理、市场营销、著作权保护等的一般常识,了解影视、网络媒体创作、制作、传播、运营的基本流程;
11、终身学习:具备获取更新专业前沿知识、技能的自主学习、可持续发展及突破创新能力。
Students are qualified to graduate on condition that they complete learning tasks of the undergraduate courses, meet the requirements of the training program, pass the courses and graduation thesis and have the graduation creation assessed “pass” by the School Respondent Committee within the prescribed period.
1, professional knowledge: Students should have a good understanding of the background knowledge of humanities, art, and techniques related to animation design. They should master the basic theories and core knowledge of animation, as well as the necessary knowledge of artistic creation in the field of animation and comics.
2, the problem analysis: Students can design and express ideas through the application of basic principles of animation design, and can analyze the related issues in the design project to obtain effective results through the literature research;
3. Design and development: Students should work out the design of cultural and technological development programs to meet the corresponding needs and solve the problems in animation and comic’s projects. The innovative awareness, and consideration of social, cultural, legal and other factors can be reflected in the designing.
4, Research: Students should master the basic creative and research methods of animation and related fields and can carry out innovative work in the field of science and art, can independently or collectively complete at least one of the tasks of creation, project planning, and marketing operations. Students should have the practical working ability required by practitioners and a certain knowledge of foreign language, data retrieval and analysis, professional writing and other aspects.
5, the use of tools: Students can choose the proper production-related art tools, technical tools and resources in the field of animation creation as to the modern means of technology required by the animation design projects.
6, industry understanding: Students can conduct a reasonable analysis of the project based on industry-related background knowledge, assess the influence of the design projects on the society, laws and cultures, and understand the responsibility to be undertaken.
7, professional norms: Students should have an awareness of laws, morality, humanities, artistic accomplishment and social responsibility, and can understand and abide by professional ethics and norms to fulfill their responsibilities in the practice.
8, individuals and teams: Students should have a certain ability of organization, management, and spirit of teamwork, and be able play the role of individual, team member and the person in charge in the multi-disciplinary background.
9, communication: Students should communicate effectively with team members and industry counterparts in animation, comics and other design projects, including writing design, presentation, clear expression; they should also have an international perspective, and the ability to communicate and exchange ideas in the cross-cultural background.
10, project management: Students should have a general knowledge of the management of animation, comic projects, marketing, copyright protection and the basic process of creation, production, dissemination, and operation of the film and television, network media.
11, lifelong learning: Students should have the access to updated and forefront professional knowledge and skills, habit of self-learning and ability of sustainable development and making breakthrough innovation.
三、主干学科及相关学科
III. Primary Discipline and Related Discipline
主干学科Primary Discipline(s):艺术学 Arts
相关学科Related Discipline(s):电影学、戏剧学、美术学、设计学、艺术学理论
Film science, drama science, art studies, design, art theory
四、核心课程
IV. Core Course
动画概论、角色造型设计、运动规律、视听语言、影视摄像与编辑、二维动画制作、三维动画基础、数字动态设计表达、数字特效设计、造型基础Ⅰ、造型基础Ⅱ、构成基础Ⅰ等
Basis of Animation, Character Design, Movement Studies, audio-visual language, film shooting and editing, Basis of two-dimensional animation, three-dimensional animation, expression of digital dynamic design, digital effects design, modeling foundation Ⅰ, modeling foundation Ⅱ, Basis of Composition Ⅰ.
五、实践教学环节
V. Professional Practice
军训、入学教育、金工实习Ⅲ、智能制造创新创业实训Ⅲ、人文素养实训、理科创新思维实训、风景写生、虚拟商业创新创业实训、动漫周边产品课程设计、专业生产实习、联合创作、毕业教育、毕业设计与毕业实习等。
Military Training, School Entrance Training, metalworking III, intelligent manufacturing innovation and entrepreneurship training, humanities, training of science and creative thinking, landscape painting, virtual business innovation and entrepreneurship training, curriculum design of animation products, training of production, joint creation, graduate education, graduation project and graduation training.
六、学分分配
VI. Credit Allocation
课程Course 学 分 Credit |
课程教学 Courses |
实践教学环节(含课内实验) Professional practice (inclusive of Lab / Practicals) |
第二课堂 Extracurricular Activities |
合计 Total |
必修课 Required courses cccour |
选修课 Electives |
通识类 General education courses |
专业类 Discipline or major courses |
通识类 General education courses |
专业类 Discipline or major courses |
学 分 Credits |
32.25 |
48.5 |
10 |
31.5 |
47.75 |
7 |
170+7 |
学分比例(%) Percentage |
18.2% |
27.4% |
5.6% |
17.8% |
27% |
4% |
100% |
七、学位
VII. Degree
艺术学学士 (Bachelor’s Degree in Arts)
八、毕业条件
VIII. Graduation Requirements
毕业总学分:四年制本科毕业总学分为170+7。
必修课80.75学分,选修课41.5学分,实践教学环节47.75学分。
第二课堂:创新与技能7学分。
取得总学分177学分,方可准予毕业。
A bachelor degree requires 170 credits (exclusive of 7 credits for extracurricular activities), including:
80.75 credits for required courses, 41.5 credits for elective courses, 47.75 credits for professional practice and 7 credits for innovation and skills .
The student who achieves the total credits will be awarded an undergraduate diploma.